Portfolio

A Remedy for Stale Adventures

2024

"A Remedy for Stale Adventures" is a short zine that gives TTRPG players and DMs alike advice on how to turn food and cooking from an irrelevant side-aspect into something far more. The advice is kept system-agnostic and focuses on exploring the potential importance food can have for gameplay, characters and even stories themselves.

It was created in collaboration with two people as part of the TTRPG JAMuary, over the course of 3 weeks.

Phantasma

2023

Phantasma is a bullet-hell platformer where you must guide lost souls towards their final destination. The theme for this game was "Limited Space".

I created it entirely on my own for the Ludum Dare Jam 54 under the "Jam" category, which lasted 72 hours.

Lumien

2022 - 2023

Lumien is a fast-paced third-person platformer created as part of my university studies.

I acted as the Creative Director for Lumien, tasked with leading a team of Game Designers to create the concept and mechanics as well as ensuring my vision of the game was seen through.

VFX Showcase

2023

This video showcases some of the shaders I've created as part of my university studies. All of them were created in Unity using the Shader Graph or Shader Lab. The energy beam and shield effect were contributions to the game Lumien, while the greyscale shader and skybox shader served as my audit trial for the course "GPU Programming".

Tower of Boom

2023

Tower of Boom is a 2D-Platformer, where you climb up a tower while attacked by fire blasts. It was created in 48 hours as part of the winter "alpha Game Jam".

I was responsible for programming alongside 2 of my colleagues and implemented most of the mechanics related to fireblasts.

Ampguard

2021 - 2022

Ampguard is an action-packed rogue-like single player experience with an adaptable combat system and strategic gameplay elements.

I worked on Ampguard as a Trainee in Project Management and Game Design.

Servo Skull Sculpt

2021

I created this model as part of a 3D modelling and texturing course at University, where it acted as the final submission. The modelling and sculpting was done in Blender, whereas I used Adobe Substance Painter for the Texturing.

TKKG Easter Event

2021

The TKKG easter event was the conclusion to an ARG by Mantikor in collaboration with Sony, where viewers could actively help the TKKG group solve an escape room live on Twitch.

As part of a team of 7 we created the puzzles for the event and later assured the audience's progress.