Game Design
I was first brought into the field of game development by a friend, going on to study Media Informatics and Interactive Entertainment at the University of Applied Sciences Mittweida. This has massively broadened my horizon and brought further fervor to my passion. In my work I focus on creating complex but ultimately compelling systems for player interaction. These systems should allow for plentiful experimentation and encourage a variety of playstyles, engaging the player mechanically and intellectually. To this end I employ visualization methods like flowcharts and data analysis practices, as well as plentiful iteration and testing.
draw.io
Google Sheets
Obsidian
Leadership
My current set of skills has been acquired over the course of university studies and practice through a variety of projects. These have been group projects at University, where I was usually in charge of the relevant game design decisions. My efforts culminated in me being elected as Creative Director of the beta 2023. This put me in charge of a group of game designers with which I developed the concept for what would become Lumien. Over the course of development, which lasted roughly a year, I was faced with the complete spectrum of game design problems and having to overcome these hurdles has taught me a lot. Since then I've furthered my knowledge through game jams and personal projects like modding.
Having a solid understanding of many different fields has proven a great addition to my game design skills, allowing me to better communicate with other developers and tailor solutions to their needs. Additionally it provides me with the ability to improvise when it comes to tackling previously unknown challenges. A good example of this is the TKKG easter event, where I worked on a livestream escape room. Although I'd never worked on anything similar before my previous experiences in unrelated fields, in this case the basics of IT security, came in handy to design puzzles that integrated a fake website's backend.